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The Ashworth Case

How this book reads

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    The story branches on what you pick, and the endings are not all the same.

Mystery

The Ashworth Case

by In the Story

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86,560

Words in total

44

Minutes a playthrough

About this book

Ashworth City, 1927. A wealthy industrialist is found dead in his locked study while his masquerade ball rages downstairs. The door was bolted from the inside. No weapon. The police call it suicide and walk away. His daughter calls you.

You have until dawn to work the ballroom, the backstreets, the clinic, the docks, and a city full of people who wanted the man dead. Piece together motive, means, and opportunity before the prime suspect boards a ship at sunrise and the case goes cold for good.

The killer is randomized each playthrough, meaning clues, red herrings, and the solution itself change every time. A real-time clock limits your moves, an interactive clue board tracks your progress per suspect, visited locations remember you, and conditional scenes reveal different evidence based on who the killer is. Gender-responsive prose adapts to your chosen pronouns. A replayable whodunit where dynamic storytelling meets classic detective work.

Written with AI assistance as a platform capabilities showcase.