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The Sablewood Pact

How this book reads

  • You choose

    The story branches on what you pick, and the endings are not all the same.

  • You have a character

    Roll or build one, carry what you find, and let your scores decide what you can try.

  • You fight

    Fights play out turn by turn, on dice and on the character you built.

AdventureFantasy

The Sablewood Pact

by In the Story

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11,840

Words in total

26

Minutes a playthrough

About this book

Sablewood is rotting from within. Green mist coils between the trees, beasts turn savage, and the folk of Larkhollow who wander too deep come back hollow-eyed and changed, sworn to a thing that whispers from the heart of the forest.

A young green dragon, Vethrax, coils in a sunken elven sanctuary, and its cult readies a ritual to spread the blight across the whole valley. You are a stranger on the moor road. By nightfall, you are the hero they pray for.

Create your character (name, class, pronouns), allocate stat points, equip items, fight enemies in turn-based combat with class-specific abilities, and pass skill tests as the story adapts to every choice. Three distinct routes through the forest, conditional prose that reacts to your class and inventory, an interactive status screen, and multiple endings shaped by who you saved and what you carried. A complete RPG experience inside an interactive story.

Written with AI assistance as a platform capabilities showcase.